What visual-communication patterns already exist outside business communication — in data journalism, motion graphics, spatial/AR interfaces, game UI, and scientific visualization — that were never applied to it, and can any of them actually be built?
Naledi surveyed the 5 fields (no live web access, explicitly disclosed and confidence-tiered) and cataloged 11 concrete patterns, including scrollytelling with a pinned visual that the reader paces themselves, annotation-led charts that commit to one insight instead of describing everything, force-directed relationship graphs for the network-structured business questions that get forced into bar charts today, and diegetic information display — data embedded directly into a depiction of its subject, borrowed from game UI, rather than a chart placed beside it. Her own meta-finding: the most interesting innovations across all five fields are less about new chart shapes and more about the relationship between the reader and the artifact — who controls pacing, what gets disclosed when. Ingrid's review found this generalization was only supported by about half the patterns found (carried forward, but scoped down) and flagged a concrete risk specific to the most promising pattern: it could be built in a way that only looks generative — the transitions hand-authored, the model just filling in text — without testing the capability that actually makes it interesting. Mateo built four standalone prototypes with that risk deliberately designed against: each prompt forces the specific generative decision under test to be unavoidable. All four run and produce real, coherent generated content — one correctly isolated a single anomalous month in a churn chart with justification; another correctly argued why a topic was relational rather than a magnitude comparison before extracting the network itself. Reviewed directly by the founder: functional with some rough edges, closed as a working proof of concept rather than a production artifact. Rigorous behavioral testing of whether these forms actually communicate better than conventional ones — the same paired-scenario method as Sprints 6 through 8 — was planned as Sprint 10 and has been deferred; it is still owed, and the reason it keeps slipping is that it needs real readers this team has no way to recruit.
Amendment (2026-08-17): a fifth prototype was added, testing a different question — not form selection or invention, but raw generative-reproduction fidelity: given an existing image, can the agent reconstruct it as vector code, enforced to be a genuine rebuild (no re-embedding the source image). Two test images of varying complexity: a flat vector icon was reproduced reasonably faithfully on the first attempt, but a tilted, finely detailed illustration was not — the tilt was lost and the linework collapsed into a heavy black silhouette. A real review cycle followed: the first attempt was compared directly against the source, specific gaps were written up, and that critique went back to the agent for a second attempt. The second attempt fixed the icon's remaining issues and substantially improved the illustration's tilt and rendering style, but still fell short of a faithful match on the cockpit shape and lower-body silhouette — one review cycle closed part of the gap, not all of it. Not yet formally reviewed by Ingrid.
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