Template Reproduction Test — Review Cycle

v1 was the agent's first, unassisted attempt. Between v1 and v2, the original image and the v1 SVG were compared directly (side by side, zoomed) and specific gaps were written up -- the same review-then-revise pattern used throughout this project. v2 is the agent's second attempt, given the original image again plus that written critique. Both versions remain pure vector reconstructions -- no source pixels used in either.

Simple — flat vector icon

Original
Simple — flat vector icon original
v1 — first attempt
v2 — after review
Review feedback given between v1 and v2

1. Nose cone: reproduce a smoother, rounder-shouldered cone (wide gentle curve down into the body), not a sharp narrow triangle. Remove the stray reddish sliver currently visible poking out past the right edge of the nose -- it reads as a rendering glitch, not a highlight.
2. Window: move it fully inside the body, centered a bit lower (currently it straddles the nose/body seam) and slightly smaller relative to body width.
3. Fins: there is a stray light-gray triangular sliver overlapping the right fin (a shadow shape rendering outside the fin's silhouette) -- remove or contain it. Close the visible gap between the bottom of the center fin and the top of the flame so the silhouette reads as continuous, like the original.
4. Overall proportions: the original body is a bit more compact/rounded (shorter and wider); the reproduction is more slender and elongated -- widen the body slightly relative to its height.

Complex — monochrome illustration, tilted

Original
Complex — monochrome illustration, tilted original
v1 — first attempt
v2 — after review
Review feedback given between v1 and v2

1. BIGGEST ISSUE -- orientation: the original rocket is tilted dramatically, roughly 20-30 degrees off vertical, nose pointing up and to the right, like it's captured mid-flight at an angle. The reproduction is upright/vertical. Redraw the whole composition rotated to match that diagonal tilt.
2. Overall rendering style: the original is a black-line engraving/sketch on white -- thin-to-medium black strokes and cross-hatching, with a LOT of white showing through the body. The reproduction instead fills almost the entire body as one solid black silhouette with a few thin white lines on top, making it much heavier and darker than the source. Rework it to be predominantly white/line-based with black used for strokes and select shaded patches, not as a dominant fill.
3. Cockpit window: in the original it's an integrated lens/porthole shape with a visible internal dividing line, drawn as part of the sketch -- not a thick white ring around a dark oval. Make it read as a technical viewport, not a cartoon eye: thinner outline, more lens-shaped, less circular.
4. Fins: the original's fins are thin, swept-back, angular blades trailing behind the body in the direction of the tilt -- not the current chunky, symmetric, almond/leaf-shaped black blobs. Redraw them as thin angular trailing blades, oriented consistently with the new tilted pose.
5. Panel/window details: keep the small rectangular panel row, but render it as light sketch linework integrated into the body, not as a boxed icon-like cluster that reads as UI rather than illustration.
6. Reduce the amount of solid black fill overall in favor of outline and cross-hatch strokes, to better match the "engraving" impression of the source image.